I can use 3D noise and a spherical gradient with Principled Volume to make a UV sphere into a cloud of smoke, as in the image. How can I use textures like
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I'm working on a wax material made using ONLY the Principled BSDF shader (no normal maps, no color maps, ecc.) to cut down render times (old PC) for a complex scene I'm
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What is the difference between roughness and specular in the Principled BSDF shader? - Support / Materials a… in 2022 | Specular reflection, Diffuse reflection, Wood polish