![How would I make a hat in blender? - #22 by NoobXOfficial99 - Creations Feedback - DevForum | Roblox How would I make a hat in blender? - #22 by NoobXOfficial99 - Creations Feedback - DevForum | Roblox](https://doy2mn9upadnk.cloudfront.net/uploads/default/original/4X/0/9/6/096c3707e8561dae1e824b55fd2c19a4c59de68a.png)
How would I make a hat in blender? - #22 by NoobXOfficial99 - Creations Feedback - DevForum | Roblox
![bezier curves - Is it possible to dynamically collapse all edge rings or scale a tube thickness to zero using Geometry Nodes? - Blender Stack Exchange bezier curves - Is it possible to dynamically collapse all edge rings or scale a tube thickness to zero using Geometry Nodes? - Blender Stack Exchange](https://i.stack.imgur.com/NrLdj.gif)
bezier curves - Is it possible to dynamically collapse all edge rings or scale a tube thickness to zero using Geometry Nodes? - Blender Stack Exchange
![bezier curves - Is it possible to dynamically collapse all edge rings or scale a tube thickness to zero using Geometry Nodes? - Blender Stack Exchange bezier curves - Is it possible to dynamically collapse all edge rings or scale a tube thickness to zero using Geometry Nodes? - Blender Stack Exchange](https://i.stack.imgur.com/aBuMc.png)
bezier curves - Is it possible to dynamically collapse all edge rings or scale a tube thickness to zero using Geometry Nodes? - Blender Stack Exchange
![8 Tips for Clean Topology in Blender (Updated for 2021) - CG Cookie | Learn Blender, Online Tutorials and Feedback 8 Tips for Clean Topology in Blender (Updated for 2021) - CG Cookie | Learn Blender, Online Tutorials and Feedback](https://s3.amazonaws.com/cgcookie-rails/uploads%2F1567108470087-Inset.png)
8 Tips for Clean Topology in Blender (Updated for 2021) - CG Cookie | Learn Blender, Online Tutorials and Feedback
![Tried to reduce about 200K PolyCount (triangles & Vertices) with blender decimate : collapse, un_subdivide, but it's still way too big and the details crumbles, how can i reach its lowest Polys Tried to reduce about 200K PolyCount (triangles & Vertices) with blender decimate : collapse, un_subdivide, but it's still way too big and the details crumbles, how can i reach its lowest Polys](https://external-preview.redd.it/1gO59kki_jBOYCSczd1KWsT4ZFU4Zv3WUw2tOQRw-l4.png?width=640&crop=smart&format=pjpg&auto=webp&s=57b02d9906c548be063ccf5e83ff527027081732)