Estimate ELO gain/lose isn't working properly · Issue #40 · faceit-enhancer/ faceit-enhancer · GitHub
![FACEIT Level Distribution, Percentage of FACEIT players that reached level 10, and how many matches it takes to level up as well as Aim Benchmarks. : r/GlobalOffensive FACEIT Level Distribution, Percentage of FACEIT players that reached level 10, and how many matches it takes to level up as well as Aim Benchmarks. : r/GlobalOffensive](https://preview.redd.it/zvnos6tnmg171.png?width=640&crop=smart&auto=webp&s=db9d8d7b2ff126bf8b105906a270b21ddaaeee62)
FACEIT Level Distribution, Percentage of FACEIT players that reached level 10, and how many matches it takes to level up as well as Aim Benchmarks. : r/GlobalOffensive
![Stressful overtime win to get negative elo. How does that even happen?? The game was balanced.. should have been +25 : r/FACEITcom Stressful overtime win to get negative elo. How does that even happen?? The game was balanced.. should have been +25 : r/FACEITcom](https://i.redd.it/ffy7ifhjudc51.jpg)
Stressful overtime win to get negative elo. How does that even happen?? The game was balanced.. should have been +25 : r/FACEITcom
GitHub - ollipasanen/faceit-rating-system-analysis: An analysis of the rating system in FACEIT (CS:GO)
![Account Faceit Level 10 (3,001 Elo | 1.1 K/D | 52% Winrate): 3550 matches, Prime status, many CS:GO medals | be-PRO.club Account Faceit Level 10 (3,001 Elo | 1.1 K/D | 52% Winrate): 3550 matches, Prime status, many CS:GO medals | be-PRO.club](https://be-pro.club/wp-content/uploads/2021/05/account_stats-12.png)