![I have an array with static meshes in a blueprint that i wanna randomly spawn. I want to scale the individual static meshes, i am trying to use different nodes like set I have an array with static meshes in a blueprint that i wanna randomly spawn. I want to scale the individual static meshes, i am trying to use different nodes like set](https://preview.redd.it/i-have-an-array-with-static-meshes-in-a-blueprint-that-i-v0-338vmfd8kqja1.png?auto=webp&s=47da9ed4f62ac2222b154e84cd84605f24dcfd45)
I have an array with static meshes in a blueprint that i wanna randomly spawn. I want to scale the individual static meshes, i am trying to use different nodes like set
![Hello. I cannot find my Static Mesh in my Blueprint editor. I'm trying to work on a project, and I am currently using a YouTube video, as an example. It starts around Hello. I cannot find my Static Mesh in my Blueprint editor. I'm trying to work on a project, and I am currently using a YouTube video, as an example. It starts around](https://preview.redd.it/hello-i-cannot-find-my-static-mesh-in-my-blueprint-editor-v0-704iji8phb2c1.png?width=1080&crop=smart&auto=webp&s=2df07d0442d21bc97ed23f5d61131e7455a62b0c)
Hello. I cannot find my Static Mesh in my Blueprint editor. I'm trying to work on a project, and I am currently using a YouTube video, as an example. It starts around
![How can i assign static mesh to level like unreal editor with C++? - Asset Creation - Epic Developer Community Forums How can i assign static mesh to level like unreal editor with C++? - Asset Creation - Epic Developer Community Forums](https://d3kjluh73b9h9o.cloudfront.net/original/4X/0/7/7/077cb4a69fc05dd03e032b5626f939430d6bd771.png)
How can i assign static mesh to level like unreal editor with C++? - Asset Creation - Epic Developer Community Forums
![I'm trying to get a static mesh to disappear when the actor walks over a trigger box. I'm trying to use the Set Visibility node in the level blueprint. It's not working I'm trying to get a static mesh to disappear when the actor walks over a trigger box. I'm trying to use the Set Visibility node in the level blueprint. It's not working](https://preview.redd.it/8se37296hsn01.png?auto=webp&s=1a8cd67a7a6bc4b352b4b3462c807c495f9f1fcc)